An idle/clicker game with a bit of Role Playing elements.

Key features:

  • Click the button (Tippy-Tap zone), get cactus points
  • Idle in game, get cactus points
  • Be offline and when come back, get cactus points
  • Fight other cactuses in range of difficulties. 
    • You win, get cactus points.
    • You lose, no cactus points (you actually lose them)
  • Get cosmetics from fight. The lower the difference between your battle points (BP), the more cactus points you get and the better chances of getting cosmetics (Difference should be < 25%)
  • Buy upgrades cause why not ?
  • Spend cactus points -> Earn XP -> Level up

Known issues:

  • Max total points is limited to 2.37B right now
  • Max level is limited to 100
  • Max upgrade level is limited to 50
  • Game balance was not tested much and is probably broken, thats fine.
  • If you get cosmetic/skin as a reward and it is a duplicate then you basically get nothing (I'm ignoring duplicates)

Notes:

Please feel free to judge anything in this game. I'm mostly looking forward to know if you see any good potential in this game, do you have any ideas or suggestions and of course constructive criticism. Don't be shy to judge my art and I know its awful (but it was fun making it)

Credits:

StatusPrototype
PlatformsHTML5
Author6matko
Made withGodot
TagsClicker, Idle

Comments

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(+1)

Nothing too groundbreaking in terms of the concept. Weirdest quirk was something that seemed to be an issue where I'd click the tippy-tap button for 10-15 clicks, then move my cursor away, and then the game would suddenly register a surge of clicks I never actually made. Not sure if this is some intended mechanic or a weird glitch (I'm playing on a Firefox browser on Linux, if that matters), but it did affect my experience slightly.

That aside, it's a fun, simple clicker game. I actually enjoyed earning the cosmetics from battle since the amount of cactus points awarded from battle didn't feel worth it. Any time I received cactus points from battle, I felt like I could've earned that many, or more, from simply clicking. If the issue with duplicates was fixed up, such as by awarding ample cactus points when a duplicate is "pulled," it'd be a fun diversion from the clicking portions.

If a shop is implemented, it'd be cool if it was in addition to pulling cosmetics as battle rewards, or if battles granted a secondary currency which is used on purchasing cosmetics.

Hey, thanks for the comment! Yeah, thats a strange issue with clicking. Potentially could be because of the export to browser. For reward in battle I would say it should be as additional risk-reward based option to earn more points and it should bring more sense (and points) on higher difficulties or later in the game. On early stages yes, its faster to earn those points on its own but with fight its almost double or nothing game.

Cosmetics & duplicates were a last hour implementation for the jam so that wasn't the original plan 😅 Normally yes, I would want to have a shop and from fights you have a small chance of getting new cactus specie and thus have multiple parallel idling cactuses as one of the game mechanics.

oh i just thought that was intelligence upgrade when I played, thats a bug?

Sorry, didn't get you :(

(+1)

Cosmetics replacing cactus points as a reward feels kinda bad, especially since passive generation stops during fights. Makes it so you're missing out on points even if you win (and as the description notes, if it's a duplicate you get nothing at all). They should be given in addition to points imo.

(+1)

I agree on that and thanks for the comment. Unfortunately cosmetics and inventory was literally last hour addition and I had to integrate them in a way that you can at least get them. The original plan was that you would have a shop as in most RPGs where you can buy some items, including cosmetics. The original idea for a valuable reward was new cactus species instead of cosmetics and thus you would have multiple cactuses that you can idle/upgrade simultaneous.

Play again button for battles