Eldritch Business
The game is about playing as a stranding merchant who is brewing recipes for mutant creatures. They give you recipe - you brew it - you get paid. Simple as that. With earned money you can buy new ingredients and [Future plans: Cure you own mutation).
Game revolves around Drag & Drop mechanic with minimal clicks as possible. If you want to do something, try drag & dropping it to a place that seems fitting.
* Drag a potion onto the table which is attached to store window.
* Drag customers scroll onto your table (on the left from flask box)
... and so on! We encourage you to experiment on your own and see if its intuitive enough. If you face any questions please leave a comment.
This was our first attempt at game dev as a group and we would love to hear all of your feedback and comments to help us improve and understand in which direction to move forward. We also want to understand was the game enjoyable and if we should continue working on it. It is just a prototype with core gameplay and hand drawn art style. Only with your help we can understand if we should continue working on our future plans.
Future plans:
* Different reward for different ingredients (Currently all orders reward you with 3 coins)
* More locations and location based mutants (Currently all happening in forest and mutants not divided by location)
* More use for money
* Main character story & clear end goal
* Stats upgrading
* Fully working options & pause menu
* Progress save
Worked on game:
6matko - Programming
Noviana - Art
Audio:
https://pixabay.com/sound-effects/splash-sound-228915/
https://pixabay.com/sound-effects/drip3-dry-96329/
https://pixabay.com/sound-effects/aguinha-de-privada-101402/
https://pixabay.com/sound-effects/water-splash-102492/
Font:
https://www.fontspace.com/mouldy-cheese-font-f95405
Assets:
https://github.com/nightblade9/godot-fancy-scene-changes
Comments
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Neat, but needs more juice.
Thanks for the comment. We have a few ideas and if you have any feel free to share :)
Interesting little game, although it could use some touching up in the UX department.
A lot of the initial gameplay doesn't necessarily make sense right off the bat; it took me a while to figure out how to even open up shop. A quick tutorial would be really helpful - one other specific thing I wanted to mention is that it isn't super clear that the timer is for completion of the day, rather than a "complete the customer's order before this time or they get mad" sort of timer.
I really liked the sound effects, though, and the core idea behind the gameplay loop seems solid - making potions to get coins to unlock ingredients to make potions that get you more coins.
As for art, since you specifically mentioned wanting feedback on it - the potion and ingredient sprites look solid, as does most of the shop (there's a few spots like where the crack in the floor meets the wall where it looks a bit weird, but those are largely passable.) The customers feel a little bit odd, though - them being in black&white with sketch outlines while the rest of the game is fully-textured color makes them feel a bit out of place.
Overall, great work, and I look forward to seeing where this goes!
Thank you very much for playing and providing this valuable feedback. It really adds another perspective to think about, especially about the timer. Regarding customer art it was just lack of time on our end. We had to rush customers for the sake of playability :) In future they should be colored and match the game style.
good game