Interesting little game, although it could use some touching up in the UX department.
A lot of the initial gameplay doesn't necessarily make sense right off the bat; it took me a while to figure out how to even open up shop. A quick tutorial would be really helpful - one other specific thing I wanted to mention is that it isn't super clear that the timer is for completion of the day, rather than a "complete the customer's order before this time or they get mad" sort of timer.
I really liked the sound effects, though, and the core idea behind the gameplay loop seems solid - making potions to get coins to unlock ingredients to make potions that get you more coins.
As for art, since you specifically mentioned wanting feedback on it - the potion and ingredient sprites look solid, as does most of the shop (there's a few spots like where the crack in the floor meets the wall where it looks a bit weird, but those are largely passable.) The customers feel a little bit odd, though - them being in black&white with sketch outlines while the rest of the game is fully-textured color makes them feel a bit out of place.
Overall, great work, and I look forward to seeing where this goes!
Thank you very much for playing and providing this valuable feedback. It really adds another perspective to think about, especially about the timer. Regarding customer art it was just lack of time on our end. We had to rush customers for the sake of playability :) In future they should be colored and match the game style.
← Return to game
Comments
Log in with itch.io to leave a comment.
Neat, but needs more juice.
Thanks for the comment. We have a few ideas and if you have any feel free to share :)
Interesting little game, although it could use some touching up in the UX department.
A lot of the initial gameplay doesn't necessarily make sense right off the bat; it took me a while to figure out how to even open up shop. A quick tutorial would be really helpful - one other specific thing I wanted to mention is that it isn't super clear that the timer is for completion of the day, rather than a "complete the customer's order before this time or they get mad" sort of timer.
I really liked the sound effects, though, and the core idea behind the gameplay loop seems solid - making potions to get coins to unlock ingredients to make potions that get you more coins.
As for art, since you specifically mentioned wanting feedback on it - the potion and ingredient sprites look solid, as does most of the shop (there's a few spots like where the crack in the floor meets the wall where it looks a bit weird, but those are largely passable.) The customers feel a little bit odd, though - them being in black&white with sketch outlines while the rest of the game is fully-textured color makes them feel a bit out of place.
Overall, great work, and I look forward to seeing where this goes!
Thank you very much for playing and providing this valuable feedback. It really adds another perspective to think about, especially about the timer. Regarding customer art it was just lack of time on our end. We had to rush customers for the sake of playability :) In future they should be colored and match the game style.
good game